Waiter Robots Conveying Drinks

نویسندگان
چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Waiter-Client and Client-Waiter Colourability and k-SAT Games

Waiter – Client and Client – Waiter games are two–player, perfect information games, with no chance moves, played on a finite set (board) with special subsets known as the winning sets. Each round of the biased (1 : q) Waiter–Client game begins with Waiter offering q + 1 previously unclaimed elements of the board to Client, who claims one and leaves the remaining q elements to be claimed by Wai...

متن کامل

Waiter-Client and Client-Waiter planarity, colorability and minor games

For a finite set X, a family of sets F ⊆ 2X and a positive integer q, we consider two types of two player, perfect information games with no chance moves. In each round of the (1 : q) Waiter-Client game (X,F), the first player, called Waiter, offers the second player, called Client, q + 1 elements of the board X which have not been offered previously. Client then chooses one of these elements w...

متن کامل

Waiter-Client and Client-Waiter Hamiltonicity games on random graphs

We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph G(n, p). In each round of the (1 : q) Waiter-Client Hamiltonicity game, the first player, called Waiter, offers the second player, called Client, q + 1 edges of G(n, p) which have not been offered previously. Client then chooses one of these edges, which he claim...

متن کامل

Waiter! There's a dye in my soup.

Background: The DM domain is a zinc finger-like DNA binding motif first identified in the sexual regulatory proteins Doublesex (DSX) and MAB-3, and is widely conserved among metazoans. DM domain proteins regulate sexual differentiation in at least three phyla and also control other aspects of development, including vertebrate segmentation. Most DM domain proteins share little similarity outside...

متن کامل

A Robot Waiter Learning from Experiences

In this contribution, we consider learning tasks of a robot simulating a waiter in a restaurant. The robot records experiences and creates or adapts concepts represented in the web ontology language OWL 2, extended by quantitative spatial and temporal information. As a typical task, the robot is instructed to perform a specific activity in a few concrete scenarios and then expected to autonomou...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Technologies

سال: 2020

ISSN: 2227-7080

DOI: 10.3390/technologies8030044